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Or, in the case of the latter, frequently the inability to employ it, thanks to the prolific use of random enemies and the limitations on using autopilot or the jump points when enemies are present. Hyperspeed Escape: Fans of Privateer and Privateer II, are quite familiar with this tactic.The Federation: Terran Confederation is, in general, a benign association of planets built up by humanity, and for the most part the heroes of the series.In the games, a Swirly Energy Thingy opens and the ship goes through. Faster-Than-Light Travel: via "jump points", which are formed by specific gravitic conditions.Dialogue Tree: Privateer had a primitive version of this, but it's mostly present in any of the FMV Games from Wing Commander III onwards.Design-It-Yourself Equipment: Privateer and Privateer 2 allow you to equip your own ship to personal preferences, even though fan preferences tended to clump towards one or two configurations.Conveniently Close Planet: Privateer features planets within a star system that never move, and are infrequently more than 100,000 meters from one another, and all are capable of supporting humans comfortably.
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It will also immediately punish you if you put all your money into just getting the jump drive, as the enemy craft outside the opening system are much more difficult and dangerous than those within it (even the Talons get an upgrade, going from a laser and two mass drivers to a mass driver and two particle cannons, turning them into Glass Cannons). The jump drive you need to get out of the starting sector, in Privateer, costs ten thousand credits, a hefty sum early on in the game.Privateer 2 doesn't even bother with the cost of a jump drive, it's built in to all ships. You can jump up to six times before having to refuel, which will easily get you from one side of the Gemini Sector to another. Casual Interstellar Travel: After acquiring a jump drive in Privateer, it only costs a mere 50 creds per landing to refuel.You can play as one by taking certain combat missions. Bounty Hunter: Exists in all three games.Apparently even a single unit of contraband is a death sentence in these parts. All Crimes Are Equal: If militia or Confederate fighters discover you carrying illegal goods, they will try to kill you immediately, regardless of quantity.Actor Allusion: Privateer 2 isn't the first game with FMV in which Christopher Walken plays a cop willing to go great lengths to root out criminals, though he's far more sympathetic and well intentioned here.
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